Showing posts with label Blizzard. Show all posts
Showing posts with label Blizzard. Show all posts

Tuesday, March 25, 2014

Why? Because There Is A Sucker Nephalem Born Every Minute?

If paying for a small DLC, adding a single character, 2 hours of gameplay and randomized dungeons (unrelated to the story), the same amount the money you would for a complete full-priced game makes sense to you, kindly stop here. This review of Diablo III: Reaper of Souls is not for you. In any other case, please read on.

TOO LITTLE. TOO LAME. TOO EXPENSIVE.
Charging 66% of the original game's price for only 20% of extra content is disgustingly greedy. This is not an expansion in any sense of the word. It is an overpriced DLC - and a small one at that.
We need to pay as much as a premium game to get randomized dungeons in a game that was way too short to begin with?
And, you are not fooling anyone, the Crusader is basically the Paladin that should had been included in the game in the first place. Does this mean we can expect the next $40 expansion to include an Assassin and then yet another $40 will give us the Druid? With these people at the helm of Blizzard there seems to be no low they will not stoop to.

TAKING AWAY THE AUCTION HOUSE WAS A DICKISH MOVE
Let me make this as clear as possible: the problem was NOT the Auction House. That was a brilliant idea. The problem was that the game was designed in such a way to ensure that it was unbeatable unless you payed real money to buy virtual gold from Blizzard's Gold sellers (remember all those PVPbank "friends request? guess what!). After Hell level (and especially true for Inferno) it was impossible to survive long enough without full sets of powerful Legendary items. Blizzard made sure to keep the drop rates of Legendaries into the infinitesimal (a single drop after a complete playthrough. If you were lucky). Even at those small drop rates, it was still very unlikely to get a Legendary with useful attributes and stats! What is the use of a +300 Intelligence Manticore when high level wizards are useless with crossbows? Hence the need for you to keep visiting the Auction House - where the prices were always kept super-inflated. Hence the need for you to pay real money to buy millions of virtual gold.
So, if they were able to milk their own customers for more money, why did they yank it out? Because it got too expensive for them to operate and the class-action suits were amassing like a storm. Because of the wide-spread popularity of D1 and D2, D3 sold millions. Unfortunately for Blizzard, the disappointed gamers who abandoned the game were also measured in millions. So, the Auction House was costing too much to keep open. Especially when the number of people who lost great amounts of real money to Auction House "glitches" approached critical and the lawsuits kept coming one after another.
They did not do us any favours. And they certainly did not decide that the Auction House was "hurting the enjoyment of the game". They just decided to take away a major feature the original game was sold with, just to make some more money for themselves.
You think they "listened to their customers"? Please read on.

WHY IS THIS GAME STILL ONLINE ONLY?
After 2 years the verdict is out and it is definite: Blizzard cannot run enough stable servers to properly support a popular always-online game. Or they are not willing to unless they charge you a monthly fee like they do with World of WarCraft. In any case, their servers are fickle as ever, prone to loose connection at any time, in need of weekly day-long maintenance and always ready to kick you out if you leave the game to take a break longer than 5 minutes.
Have you ever lost a legendary because the servers hiccuped just after it dropped, not allowing you to pickup or open anything? Have you ever had to start over an area, missing on the random spawning of a rare event, just because the servers lost it once again? Yes, I am sure you know what I am talking about.
So, now that the Auction House is no more, what is the excuse for not making private/Single-player games free of any need of an online connection? None!
The game takes up 12GB of our HDD. Are they going to lie to us all (like EA did with The SimCity) that it cannot run offline for private/Single-player games?

THE FORCED PATCH (Loot2.0) WAS A DISASTER AND AN INSULT
Without warning,a about two months ago, BLIZZARD forced the Loot2.0 patch on all of us. This is what this much praised by the usual company shills patch did: it made sure that every single hour you had spend on the game up to then was wasted!
Did you grind for hours to get Legendary items (or, even worse, did you pay real money to buy gold and then buy them from the Auction House)? Well, you wasted your time (and money). Those Legendary items were now insultingly weak, much weaker than Rare (yellow) items.
Did you make endless runs of the same areas again and again to bring all of your heroes up to Paragon 100? Again, you wasted your time. Now Paragon levels are shared between all of your characters.
Any time you sunk into the game prior to the Loot2.0 Patch was now wasted. So why would anyone trust Blizzard ever again and play any more D3? Next time they want to release yet another DLC as an expansion, they will not hesitate, once more, to render all of your time spend in the game totally wasted.

Replay Diablo II or Titan Quest. They are real games.
Play Torchlight 2. It is a complete game.
Play Path of Exile. It is free on STEAM.
Or wait for Grim Dawn.

In any case, I am sure you were not born yesterday.

Sunday, December 15, 2013

The Devil In The Corporation

Even if I was a great fan of the original Diablo and D2, I was late in deciding to take on Diablo 3. It was a combination of factors, from the bad reviews the game kept getting, to the constant servers errors I kept hearing about and to me being too busy to take up such a time-eater. However, I came across it at a great discount and, on an impulse, decided to give it a try. Three weeks of (casual) gameplay later this is what I think.

DIABOLICALLY GORGEOUS
The game is beautiful to look at and a visual pleasure to play in. The environments are meticulously rendered and yet they loose none of their details when zoomed in or acted upon. Blowing up tree trunks or exploding bodies of enemies is both fun and physically accurate. Sure, some heads or pieces of wood can be seen to spin for too long, but that is part of the game's appeal, right? You are become Death, the destroyer of Worlds!

YOUR CHORD SOUNDS FAMILIAR
The sounds are better than the music but they are both quite well made. What I found strange was that, at least once, throughout Act I, the background music clearly reminded me of the main theme from Baldur's Gate. Let's chalk this one off as ...tribute.

GRINDING BUILDS CHARACTER
The bad news is that it builds exactly the same kind of character for everyone. There are no choices when leveling up. Everything eventually gets unlocked for you and you only get to choose what 4 skills to use and which runes to combine with each one. Your strength, dexterity, intelligence and vitality get automatically increased, depending on your class. No more making a tank out of a ranger I am afraid. And this is where the game looses a good chunk of its rating.
The fact that you get to have a sidekick that does practically little more than keep the mobs occupied until you dispense of them, does not help either.

CULTURAL PHOBIAS DO NOT A GOOD STORY MAKE
Yes, the story plot is infantile, disrespectful to the original games (I will refrain from spoiling it) and it offers very little help in immersing into the game world. It is unfortunate because, Blizzard has proved in the past that they can produce games with a very good back-story, such as Starcraft II.
However, this a game franchise that is heavily invested on the Judeo-Christian culture of the Devil. Just read the name on the box! So, taking away demonic pentagrams and most religious symbols (some crosses can still be found) fools no one. Because once you go down that road and then decide to backup, you should make sure not to step on yourself and trip. As in: if a golden-eyed Fallen Angel (Hello!) is helping you fight Diablo, are you sure who is the Devil and who is not?

LOOT. LOOT NEVER CHANGES
Well designed and clearly labeled items make all the difference in the world. I would love for Borderlands 2 items to have such a clear Damager-Per-Second (DPS) number to make comparisons easier. Pair this with an inventory that is big enough and free of the need to play item-Tetris in (all items take up either one or two vertical squares) and you have yourself almost loot haven. Almost because you still get too many unusable items, mostly because of class restrictions.
You can stash such items in your common stash to share with your other heroes (on the same BattleNet account) but make sure to find the necessary...700,000 gold to pay for all the extra stash space. Hint: use the Auction House while you still can.
The only thing I found missing is the ability to add sockets to magical items and enchant regular ones.

THE AUCTION HOUSE: BRILLIANT! (WHEN IT WORKS)
I am going to go against the current here but here it is: I found the Auction House a brilliant idea. Well designed and decently executed. I am going to be sad to see it go on March, as announced. I can only hope they change their mind before then.
In all honesty, I am currently a Demon Hunter at Nightmare difficulty. And I have heard the complaints that it is impossible to finish Inferno without Real-Money Auction House (which is clearly not how it is supposed to work) but up to Nightmare, using the Auction House is the only way to get enough money to be able to do the enhancements you want, craft or buy the items you covet and unlock the precious extra stash space you need.

CHAINS IN NEED OF BREAKING
I had to rate the game even lower because of the always-online requirement. Because it is indeed a hassle and a hindrance (just try pausing in town for longer than half and hour and see what happens). Yes, the game does offer some gameplay features (namely, the Auction-House) to compensate for the inconvenience but they all give way to anger and frustration whenever Blizzard's servers go down  and you are unable to play a Single-player game for days at a time(!). Take away the Auction-House, however, and the always-online requirement becomes a severe and now unjustified hindrance!

THE ORIGINAL SIN
No, D3 dips to an even lower rating for managing to be both short and boring at times. There, I said it. Yes, it is a well balanced eye-candie, with tons of loot, problematic character development yet the gameplay feels like at chore at times and it is over before you know it. I even found Act I (the one offered for free as a demo) to be better designed and longer than the rest.

It is like that old Woody Allen joke: two old ladies are complaining about their retirement home catering. "The food was awful, barely edible", "I know", her friend replied, "and such small portions!".

Saturday, March 9, 2013

The Latest OnLine DRM Fiasco

Einstein defined idiocy as doing the same thing over and over and yet expecting a different outcome. A definition I was reminded of after the latest Must-be-OnLine-to-play disaster. If there ever were an attempt to prove that there is, indeed, bad publicity,  the release of SimCity 2013 sure was it.

Mega-publishers are repeatedly trying to turn the beautiful artform of gaming into a utility, where "gaming content" will be streaming to your TV or PC or phone - and you will be charged by the second for it. Monopolistic issues aside for the moment, are they even remotely ready for such a model? It matter because their every attempt is (involuntarily!) financed by the customers they manage to scam in paying for games that do not deliver the gaming experience advertised. Paying for a product or a service that you do not receive because the seller planed it this way is the definition of a scam. So calling it an idiocy is in fact generous

Let's count the number of times the same idiocy was repeated, shall we? BioShockSpore, Prince of Persia, Splinter Cell (or any UbiSoft game at this point), Command & Conquer IV (was that a stinker!), Diablo III, SimCity 2013 (and every single EA game requiring Origin). The list is long and it could go on.

The problem with gaming today is not the hard-working and creative people working in game studios but the executives at the top of game publishing houses, the likes of EA, ActiVision/Blizzard and 2K.

They do not love, comprehend or even care about the product they are marketing. They might as well be peddling sacks of potatoes. And they clearly do not care about the game developers who provide them with games to market. They only care about one thing: their annual bonuses. And their bonuses depend solely on last trimester's profits.

That is why they operate on a very short-sighted basis.
Sell the most popular games for over $150 by portioning them in thin DLC slices? Sure!
Release games before they are completed to catch the Summer or Christmas market? Why not?
Exploit and truncate a beloved franchise in order to promote the new Digital Distribution DRM? Go ahead!
Ruin the experience of most paying customers by forcing them to log on to servers that do not exist? Who is to stop us?

They do not care about the company they are running (and the bigger it is, the easier to dissociate) because this time next year they may be running a company selling hardware or health care insurance or weed control. So, they do not care whether they insult, make angry and chase away customers the company they are now running enjoyed for years. It takes almost a decade for a game studio to acquire a loyal fan base. Yet it only takes a couple of months to chase them away never to come back.
But the bozos at the top do not care. They will have grabbed their fat bonuses and run.Who is there to stop them?

Well, we all are. I, for one, have stopped buying EA and UbiSoft games for some time now.

We are the Gandalfs standing in the bridge they want to cross. And THEY. SHALL NOT. PASS.