Showing posts with label Platformer. Show all posts
Showing posts with label Platformer. Show all posts

Saturday, June 29, 2013

A True Prince Amongst Thieves

There was an extra reason for gamers to rejoice Holiday season of 2008: draconian DRM schemes appeared to be on their way out. First Bethesda striped SecuROM to the bare minimum for FALLOUT 3; then DRM-free World of Goo (an indie game!) outperforms Spore - a 45-million flop; and, finally, UbiSoft decides to walk the narrow yet honest path towards customer loyalty, by releasing a DRM-free game. Yes, Prince of Persia is DRM-Free!

This was either a very decent and brave decision (after all, only a month ago, Far Cry 2 came with a fully activated SecuROM 7.xx and Limited Installations) or it was an experiment: the executives wanted to see whether games do indeed sell good either with or without intrusive DRM.

Either way, UbiSoft deserved to be congratulated.
I was one of the first to chastise their decisions to ruin good games with heavy-handed DRM schemes. It is only fair to be one of the first to congratulate them on a customer-first decision. And because talk is cheap, I bought my copy the moment it was released. I would advise anyone who would care to listen to vote with his or her wallet and support such a gutsy decision. Because it sure takes guts to go against the current and brake ranks with the other greedy game publishers. And, this time, the Canadians at UbiSoft (Montreal) proved they have brass ones.

The game itself is simplified fun. The graphics are clear and fresh in a comic-book/retro way (known as cel-shaded) and the gameplay enjoys (or suffers, depending on your point of view) a number of assists that make it easier and flowing. Probably, too easy. You will not get the frustrations of repeated deaths but neither the satisfaction of finally making it through a hard boss.

The game does give off a platform feeling (combos on a PC game always give me an awkward feeling as they are much easier with a gamepad - but that again, this is an action game, it is to be expected). 

All in all, a good game that still deserves our support.

Saturday, January 26, 2013

A Whole New Galaxy Of Fun!


I have only recently returned to consoles, being a dedicated PC gamer ever since my teens. In the past Nintnendo has made a number of bad decisions yet the company always manages to land on its feet for nothing else but for a single reason: it never forgets that gamers want first to have fun. And Super Mario Galaxy II is an excellent example.

The Wii console may have been made such a huge success story by applications such as Wii-FIT, but it will be remembered for the fun it offers with games such as this one. Super Mario Galaxy II makes the Wii shine at its best.

Princess Peach cannot seem to stay ...un-kidnapped more than a week, so her faithful plumber has to move heaven and earth to save her - yet again...But do we really need an excuse to dive in this galaxy of magic mushrooms, star-bits and coins, secret levels and surprising solutions to, apparently, insurmountable obstacles?

The levels blend beautifully 2D and 3D environments and the controls work superbly. I hadn't touched a console since my University years and had to get used to the controls of Zelda: The Twilight Princess - yet found the controls of Super Mario Galaxy II to fit like a glove from the very first moment.

This installment is not one you can breeze through, there are challenging moments. If you get stuck in a level you can ask for a mini-tutorial - but keep in mind that there is no free lunch in this galaxy: your need for assistance will be marked. Then again, retrying a level was never more fun.

There is invincible Rainbow-Mario, Rock-Mario, Spring-Mario and Cloud-Mario. And then there are Lumas and Yoshi. Every world has been imaginatively designed and gorgeously drawn. It is like a supernova of creativity exploding again and again. I believe this to be the best looking game on the Wii.

And it is the best platform game - ever!