Showing posts with label Medieval. Show all posts
Showing posts with label Medieval. Show all posts

Wednesday, May 20, 2015

The Game Of The Decade Is Here!

The original Witcher was a great game, whereas the sequel was even better, bigger and more beautiful in every aspect. Following on this trend of building upon and improving their achievements, CD PROJEKT RED, the small Polish developer that has humbled gaming behemoths for years, released their best game yet. And what a game THE WITCHER III: WILD HUNT is!


THE BEST VIRTUAL WORLD I HAVE EVER EXPERIENCED
Yes, the world of The Witcher III is huge, far larger than Skyrim. Far more importantly though, it feels more real and it is full of life.
The game throws you in a world of unparalleled beauty with details that keep unfolding the closer you observe it. Every spade of grass and every pebble looks real and obeys the laws of physics as set by the new REDengine. From the night and day and weather cycles to gear that gets damaged and needs to be repaired by blacksmiths and from growing facial hair to NPCs with real lives, the world of The Witcher absorbs you in and never, ever lets you go. The flames of Igni feel absolutely real as do bodies of water. Beasts and humans will do the unexpected whereas the skies sheltering your travels are absolutely mesmerizing. One can easily spend hours in the game simply observing the gorgeous world around him.
There are some concessions to absolute realism one can take advantage off (quick traveling and in-battle repairs for example); however, purists can ignore them and sink in the extra hours to go old school. 
Now, all these come at a price. A couple of weeks ago, I made sure to upgrade to a nVidia 960 (pouring with a brand new 352.86 driver) and 12GB of RAM just for this game (at some point, CD PROJEKT has to ask ASUS for dividends!) and the game runs smoothly at Ultra. 
(Also, no save-files crashes this time around. So far).


AN EPIC SCORE FOR AN EPIC STORY
Once more, the music is an essential part of both the atmosphere and the gaming experience. The composers are different than those of the previous games and this translates into a novel approach to the world of Geralt of Rivia. You will recognize a number of variations on themes from the previous games and it feels like meeting old friends, matured yet still dear to you; however, I found the music more subtle and effective and not less powerful.



CHOOSE YOUR WEAPONS OF DESTRUCTION WISELY
Remember the days form the very first Witcher when you basically finished the game with the same sword and kept saving every last oren to buy the 5,000O leather jacket? Well, Geralt not only yields an extra crossbow but he also enjoys an ever growing choice of armor and weapons. Combine this with a huge library of books and an endless supply of potion and bombs ingredients and you will soon find your hero to be overburdened. And then you realize that there is no storage chest! Not to worry, the game now employes Roach's saddlebag (buy it as soon as possible and enlarged it). This way your storage is always close by. And, take my advice, do not sell anything! From ingredients to older swords, you will need them for crafting. And even find loot is abundant, it always feel great to gather all the ingredients to finally forge a sword or a piece of armor whose schematics you had been carrying for some time.

IT'S ALL ABOUT CONTROLLING THE WORLD AROUND YOU
Some people have been complaining about the PC controls and, up to a point, I can understand why. As with all games, I remap almost everything so that I am able to use only the right end of the keyboard (arrows for movement are default here but I use the Num-keys 1-5 to select my Sign, Num-0 to use it, / for the steel sword, * for the silver one, and so on). The game is enjoyable when set at the highest difficulty one can survive at so having quickly accessible controls are essential. That is why I hope to see a key-rebinding option Menu soon and not have to dive in the input.settings file.


The Expansion Pass will cover the Expansion (as per CD PROJEKT RED's practices, all DLCs are to be free). And if they are known for anything is offering a more than fair value for the released products.

WITH MY HIGHEST RECOMMENDATIONS!

Wednesday, October 9, 2013

Nothing Is Sacred Anymore...

The original Sacred was a great game that, although not exactly groundbreaking, it offered many hours of action-cRPG fun. What is more, its publisher had the good sense to price it reasonably from the start and thus fight piracy in the most effective way.

Sacred II, although enjoys more demanding environmental graphics and spell effects, is just another victim of clueless gaming industry executives. Instead of learning from the history of their own game, they'd rather idiotically jump on the "SecuROM/Limited Activations" bandwagon. After all, if they can hide behind the "everyone is doing it" excuse, who can blame them when the game does poorly?
They are obviously under the illusion that selling at full price a game that is actually rented will fail to be...noticed! Respect is a two way street - and underestimating gamers' intelligence is not a good start.

It is a shame that Sacred II got shot in the foot by its own publisher. Now, instead of being another success, it will simply be another game sacrificed on the alter of corporate Greed and marketing incompetency.

Avoid.

Thursday, February 21, 2013

An Endless Medieval Saga


Do not expect to find high literature here. But expect to be very entertained. Ken Follet's World Without End, the sequel to the tighter and more cared for The Pillars of the Earth is an endless medieval soap-opera.

Set on the backdrop of the English cathedral city of Kingsbridge in the early 14th century the heroes have to avoid poverty and starvation, weather an ongoing war and survive both the ever-returning plague and their cruel overlords. Fortunes are made and lost, love is reciprocated or shunted, offspring is fathered by strange bedfellows. Life and death are intermingled - but life always finds a way to go on. Even in those harsh times.

This is a long book. It could use a heavier-handed editing but I doubt it would make much of a difference. Sure, there are themes that keep repeating (the greedy and ever scheming monks of the priory make underhanded attempts to steal, bring down or even kill the independent Caris again and again; Merthin the prodigy builder having to fight the self-serving conservative establishment to implement his innovative designs; the villainous Ralph in an insatiable vengeance-trip against a peasant boy who once broke his nose). After the third time you go through the same story-arcs you grow a bit tired of it. And yet you cannot stop reading on.

Is there a happy end? Well, I shall not spoil it for anyone. However, whether there is one or not, brace yourself for a long journey. You shall enjoy it too.

Sunday, February 10, 2013

Tipping The Scales Of Power With Your Knife


Assassin's Creed was on of the most anticipated games to be ported to PCs. For this, the Director's Cut edition was produced, adding some content over the console versions (mostly rooftop action missions), and care was taken to make the gamepad to keyboard/mouse-transition as seamless as possible. For the most part it was successful.

This is a tremendously beautiful game. The game is not new yet the first thing that grabs you is how real the city environments feel. The graphics are just out of this world! If your PC is a few years old, it has to be least a mid-range to enjoy their full potential (minimum requirements provided below), but real skies, dynamic shadows, facial expressions and realistically flowing robes are only beginning to describe it! Run on a roof and the other citizens will gather around and comment on your crazy behavior! Throw someone on a vendor's cart and he will come after you complaining about his ruined produce! And the city is alive well beyond your character. If only Bioware could take some lessons for its next Baldur's Gate...

Adding to this is the wonderful sound! From the crowd murmurs and the NTCs cries for help, to the whistling of the wind and the well-chosen background music, a good sound-card and speakers set is recommended to truly enjoy this game. If you have a 5.1 speaker system (I do not) I can imagine the experience to become even more immersing.

As to the gameplay, you control Altaïr ibn La-Ahad ("The Flying One, Son of None"). He is a member of the Assassin Brotherhood that sides, well, with both...sides, during the 3rd Crusade. In a story twist, he is also your ancestor, the game being your/his flashback memories. This is a twist I could do without, but I would guess it lays groundwork for the sequels.

Controlling your character with a keyboard/mouse takes a lot of getting used to as you have to manage running, climbing, fighting as well as modifying your actions from low to high visibility. The keys are re-mapable but the complexity of the controls will never let you forget you are playing a game. 

The Third person perspective works beautifully and will never loose your interest. Most missions require sneaking and murdering in the shadows. Others will have you eavesdropping for passwords or pickpocketing documents to gain access into target buildings. Some will have you sharpen those sword skills. Still, the game does not avoid its share of stupid "keep this...suicidal character from getting killed" missions. Keep in mind though that Assassin's Creed is rather a strategically thinking action TPS, not a hack&slash fast-paced one.

Pull your knives out and sky-dive into it!