Thursday, October 17, 2013

The Most Touching Ballads By The Most Haunting Voice You Will Ever Hear

Compared to its population, Canada is blessed with a disproportionate great number of talented performance artists - and Sarah McLachlan is one of the best examples.
Maybe they are inspired by the endless expanses of the Great North and the blandness of the Toronto sprawl; maybe it is the English and French cultures creating unique sparks as they reluctantly merge; maybe it is living in Vancouver, one of the most ephemerally beautiful cities of the world, set on the ridge of the Pacific ring of fire; or maybe it is the eternal adolescence of the Canadian psyche or the freshly disillusioned naiveté of a nation of great poets and dreamers in the shadow of the bordering militaristic giant. Who knows.

Sarah McLachlan is a great Singer - and this is her very best album! I have Fumbling Towards Ecstasy (together with all her albums) since my university years - God bless the Due South TV Series that exposed me to her absolutely haunting voice! I have been playing it numerous times over the years, one could not get tired of this collection. The pieces are all gems, from start to finish! The music speaks directly to the soul, such poetic lyrics are so hard to find any more.

And, I promise you, Sarah's voice will haunt you forever.

It's A Brand New PostApocalyptic Dawn

I am old enough to have played the original game when it first came out in 1997. I was a great fan of the series that followed and, thus, was very eager to get my hands on this latest installment. In a short sentence: Fallout 3  is a dream come true.

It is a cRPG game in which the player can alternate between the First and Third person perspective roaming a world comparable in size with Oblivion. The action has moved from Vault 13 and Southern California to Vault 101 and Washington, D.C. and the story brakes away from the previous bloodlines. However, the atmosphere of the original has been maintained and its scents sharpened: veterans will find it fitting like and old glove - whereas the new gamers are in store for a bag of pleasant surprises.

The graphics are wonderful, the guns detailed and the environments highly interactive. Short of a screenshot, imagine what would HalfLife-2 would look if released today. And similar to HL2Fallout 3  does not require an...übercomputer to run smoothly. Once you see a NPC move though, you understand where the corners were cut.

Character customization is carried out in great style using the new and improved PIP-BOY at the beginning. You exit the vault and the harsh reality of a world that barely survived annihilation slaps you on the face. Adapt or perish.

The main storyline is there to be followed but Fallout 3 offers the greatest number of alternative choices I have ever encountered in a game! There is always a great number of paths to follow in order to achieve any goal - but every choice comes with a consequences tag. This is common feature of most classic cRPGs but in Fallout 3  I saw it implemented like never before. If nothing else, this sends replayability through the roof.

Side-quests offer little besides distraction and experience points (XP) to be spend on character improvement. XP are gained solely by completing quests, emerging victorious from fights, finding locations, picking locks and hacking terminals - and they are not limited by the action they were earned. Levelling up is based on 7 basic attributes [Strength, Perception, Endurance, Charisma, Intelligence, Agility & Luck - acronym?;)] that, in turn, affect your (13) specific skills. Since levelling
up is capped at Level-20, the game designers wanted to encourage replaying the game. On the other hand, it also means that your character will never realize its full potential (in case you are wondering why I withheld a star from fun, that's the second half of it).

The game is violent and gory but well within tasteful limits. Not so with the language - but it is tradeoff with realism. In a radioactive world, Sunday-school niceties are bound to go out the window.
What deserves a special mention is V.A.T.S. (:Vault-Tec Assisted Targeting System) which opens new vistas in cRPG design. It is an ingenious system which lets you pause the game and target specific body parts of your opponents. The success of your attack still depends on your skills but the end effect is cinematic and amazing (remember the movie Swordfish?).

After the nuclear summer of 2008 (with all the LimitedInstallation-defective EA releases), this seems like a postapocalyptic dawn indeed! Bethesda decided to listen to the gaming community and did not cripple this beautiful game with any idiotic DRM scheme. Inputting a serial number and a DVD-check is more than reasonable.
The publishers of Fallout 3  understand that there is a fine balance between "protecting the product" and..."insulting your own customers". And they obviously view respect as the two way street that it is - and for this they deserve our support: buy this game, today.

Voting with our wallets is the only argument the gaming industry cannot afford to ignore. And it is about time to cast some well deserved positive votes.

In The Valley Of Colours And Kings

After Zuma's success, a number of clones appeared - but the Luxor series is the one that actually improved on some aspects of the concept. As the series progressed, Luxor games became more and more self-reliant. With Luxor 4: Quest for the Afterlife the franchise flexes its own muscles.

A series of coloured balls (with the number of different colours increasing every few levels) gets pushed and you have to match them in sets of three or more in order to remove them - and prevent them from reaching the end zone. Instead of having the "shooter" in the centre, it is located at the bottom and it slides left and right. This makes for some quite difficult shots (especially when obstructed by the advancing row of balls) and raises the difficulty of the game.
On the other hand, the power-ups are more powerful, at the end of every round a number of coins and gems drop and "catching" them add lives to your paddle. It seems pretty straight-forward yet it can become highly...addictive!

Compared to the previous instalment of the series, Luxor 4 is graphically even more impressive, enriched as to the dropping bonuses (and...penalties) - yet it will seem somewhat easier to seasoned players of the series; nevertheless, it will fulfill the fans craving for more pharaohnic fun!

This is an example of what has come to be known as Casual Gaming: small, resource-light games that are fun for the whole family.
It would be a good idea to download the 60-min trial version from a casual games site, such as Reflexive and decide for yourself whether this is indeed your cup of tea. It wouldn't hurt to wait for the price to drop either: most casual games sell for no more than $10.

Another WindTrap, Disappointingly Holding No Water

To anyone familiar with the original DUNE universe, Frank Herbert's vision was so rich and majestic that as a reader I did not want the story to end. Well, at this point I very much wished it had.

Paul of Dune had everything going for it: an interesting timeline, a detailed setting and unresolved cliffhangers. Yet it manages to fail.
This book picks up the action just after the first book (and the movie) of the series (Dune) and before the second (Dune Messiah), a very interesting period of 12 years for which, so far, we only had hints and suggestive glimpses of. At the same time, a number of flashbacks flesh-out the details of the life of an adolescent Paul Atreides.
Wheels within wheels? No. Rather more like a lone, rusty wind-wheel turning in the soft breeze of decadent Kaitain. Let the good times roll...

According to Dorothy Parker, there are books "not to be tossed aside lightly, [but] thrown with great force". This is one of these books. My study coffee-table now has the indentation to prove it.

I received this book for free from the publisher and for over 6 weeks I tried to read it numerous times. I kept getting so discouraged that I was this close in giving up. The first 100 pages can be summarized in just one phrase: "Paul is devastated by the ongoing Jihad but it is inevitable and the lesser of many evils according to his prescience". Paul says it. Irulan makes notes about it. Alia has inner voices echoing it. OK, we get it, please move on!
Which prescience, one must note, apparently is a very fickle commodity as we keep hearing of it but never actually see it in action.

What has became of Paul, the leader of men and conqueror of worlds? That little man is the...Kwizats Haderach? That is what the Bene Gesserits were selectively mating people for, for thousands of years? That is what the Tleilaxu were trying to duplicate? Well, someone must tell both the the witches and genetic abominations that they are not missing much!
To keep the new emperor human is one thing; to make him dull and cruel, spineless and indecisive is quite another.

This is a book of science fiction so, yes, suspending one's disbelief is a requirement from page one. Nevertheless, a basic logical scaffolding is required for the whole world not to collapse. Taking over entire planets with only a handful of unruly Fremen and some Sardakaur fresh from switching their allegiance? Paul having delegated almost every important decision to...Korba and his Qizarete priests? Where has the unstoppable momentum of Paul gone? If he had lost steam so soon, there is just no way that his vision would materialize by others.
And just how did Fremen become so bloodthirsty and lost all sense of honor in a few weeks?

The young Paul stories fair a bit better but are cursed with the readers'...prescience of the Dune future: every new storyline must serpentine and eat its own tail before the end. After all, the Golden Path future has been set by Frank. And Writing is not a hereditary ability.

It feels like a bad batch of semuta to be sold anyway only, once more, to take advantage of the hardened addicts.

Sunday, October 13, 2013

Of All The Lairs In The World...

Evil Genius is a game that stays for you for a very long time - and is bound to find its way to your hard drive every time there is a new Bond film hype. After the deluge of the latest DRM-ruined games, I went looking through my gaming library for older gems to play. This is definitely one of them!

In a classic Ian Flemming's setting, you start in a desert tropical island where you are to design and build your secret lair. In a Sims tradition you do not control your minions directly, instead you control the Evil Mastermind behind everything that is brilliantly nefarious: a stocky Bloomfield-lookalike in a gray Mao/Nehru jacket and an insatiable mood to take over the world (the other choices are the heavy-accented seductress Alexis and efficient Shen Yu - but we all know how chauvinistic the world of self-indulgent espionage can be).

Besides the Evil Genius, you can (partially) control a couple of major Evil Henchmen/women. I said partially because once given an order they will take their sweet time to execute it - if ever. No wonder Bond always won in the end: the Evil nemesis had to do everything himself!

Including making ends meet. Yes, even the most evil of geniuses apparently cannot print money. Hence, the need to built hotel and vacation resorts - not only to hide but also to finance the plans to take over the world. From hotelier to World Dictator - everyone not born with a silver spoon in his mouth has to pay his dues I guess...

Nevertheless, the real fun of the game is designing your lair and setting up the traps! Since there seems to be an endless number of possible combinations this alone multiples the replayability of the game.
Plan carefully ahead and watch the invading Secret Agents be thrown helplessly from one trap directly to the next - and finally out of your lair (or into a body-freezer room). Until the Super Agents that is.

The Super Agents make the game almost impossible to win. Again, in a true Ian Flemming fashion, good should prevail - and should do so easily (funny that concept never seemed to caught on in real life...). Nevertheless, the game is not unbeatable - it just needs a lot of practice. (I needed more than half a dozen tries - and they were all fun!)

In these Middle-Age days of PC gaming, when the industry decided to go to the dark side, it is a good idea to unwind with a brilliant classic.

Because What Everyone Really Wants To Do Is Direct

During the months of boycotting most new PC games releases (for harbouring vicious DRM schemes and Limited installations), I found the time to replay a number of older games that truly are much better in many ways. Most importantly, innovation.

The Movies is a cross-genre hybrid, beautifully combining a Sims game with a business-RTS one and a highly creative movie suit. Not only do you get to step into the shoes of a Hollywood mogul, but you get a shot in "realizing" that film you always had in you.

The game starts with the design and building of your Studio (using up the allocated funds), complete with Script stables, Sound stages, Production offices and, well, casting-couches? (not so surprisingly that part of Hollywood was not included). Casting is pretty straight forward, plucking some lucky characters from the waiting line and turning them into stars. Or script writers. Or directors. Or janitors. Yes, life is a bitch.

What I liked about this game was its historic accuracy, simplified efficiency and clear-cut design. Not only are most stages in making a movie readily available and the means to achieve this evolve as time progresses, but everything has a familiar feel and self-evident practicality as well.

Stars throwing tantrums and directors relaxing too much with the sauce; ageing stars in need for nip/tacks - and always keeping an eye out for whoever has the bigger trailer!

What I loved about this game was the opportunity to plan out the script in a detailed story-board and then shoot my own movies. The bad news is that if your visions are long and complicated your studio will be... bankrupt in no time, as it will release fewer and more expensive movies. But that is besides the point, is it not? What is a bankrupt studio in the wake of a iconoclastic new director towards his vision?

In the end, although very entertaining in many ways, the strong suit of this game is not its Movie-Business Management Simulation but rather its Movie Creating editor. Simply, there is no other game like it.

Thursday, October 10, 2013

Westwood Went Out With A Bang!

The Spice Must Flow! I loved the original story (even though not the endless franchised series been constantly ghost-written as you are reading this). However, one needs not be a Dune fan to enjoy this wonderful game!

In Emperor: Battle for Dune the graphics may be quite dated today, almost at par with C&C:Generals. On the bright side, they will truly shine even on currently low-end machines or tablets. The units are well designed and clearly visible in any zoom-level - something surprisingly rare even in new games (such as Supreme Commander) in which one can either zoom-in or play. Plus, the battlefield view is rotatable, another feature I miss in many new RTS games. I especially enjoy the way the buildings come up and the targeting-lasers of the snipers as they move around.

If this is not the the best strategy game, it is definitely well within the Top-5 all-time RTS! Well balanced gameplay (if you liked C&C: Tiberium Wars, you will love Emperor: Battle for Dune). A Solid story-line, interesting videos and random environmental events (sand-storms, worm-attacks) to keep the field level in the name of Shai-Hulud.

Sad but true, greedy lawyers and bean-counters have taken over the gaming business. True game-designers, the likes of Westwood Studios, are pushed around - if not entirely out of the picture.
I bought the game some years back but still take it out once in a while. They just don't make them like this anymore...

Get it for the nostalgia. Experience it for its polished gameplay

Never Rising Above The WaterLine

I found the story of the book-description interesting and decided to give it a try. Well, these were some hours I will never get back, no matter how much I would like to.

Suspension of disbelief is a requirement to enjoy fiction - but a basic logical scaffolding is still essential. Otherwise no immersion is possible.

Some other reviewer compared Antarktos Risisng to a Michael Crichton novel - but, besides the quick passing of some dinosaurs, I fail to see the connection. Crichton's science was cutting edge yet solid. The "science" behind Robinson's claims is half-baked at best, if not simply not there. And he is sloppy as well. Unless the continent some way acquired...a metabolism, there are no "katabolic" winds in Antarctica (p.35). The author probably refers to katabatic winds. Then again, the novel had much more serious problems than poor proofreading.

A character, being the sole survivor of her home-city and after weathering the worse of the climactic change in her well-stocked basement, she decides to take off: what she deems essential to pack in this post-apocalyptic world. What does she pack? Her ...DSLR camera (whose characteristics she describes in excruciating details in p.53) complete with its 200mm lens! What's a extinction event if one cannot snap some decent sunset pictures, right?! 

Antarctica thawing in...days - and then turning into a tropical environment, complete with 15ft tall trees within...weeks? No even if said trees were on springs!
Full-grown dinosaurs thawing out to packs with well set hierarchy (not to mention cool nicknames!)?
Gigantic demon-spawns living undetected for centuries, having to resort to...eating their own babies (need I point out how inefficient this is, to say the least?) - yet, not neglecting to learn English, taught by the scientists/"teachers" they captured? Forget English, eat the teachers and let your babies live! 

In this light of stretched-out allowances, the incorporation of Creationism and "scientific" verification of Biblical claims would not have bothered me so much, were they presented in a more logical basis. On that note, I never understood the impetus behind strong-arming science into "proving" claims that are supposedly articles of faith.

Again, a novel that fails to work in every level. It is not even bad enough to claim cult status.

Sure, Rimms, Flash & Bling-Bling. But What Is Really At Work Under The Hood?

Need for Speed: Undercover is yet another EA release which, gameplay and graphics problems aside, suffers from the bundled DRM scheme: SecuROM with Limited Installations.

This is a well known scheme based on a custom-made augmented version of SecuROM 7+, used for over a year now (from BioShock to Mass Effect, Dead Space and Red Alert 3) and it has been proven to offer overall...zero protection from piracy. But, of course, fighting piracy was never amongst its aims.

SecuROM is not a Digital Rights Management system but rather a spyware subroutine that unavoidably comes bundled with most major game releases. It borrows into the Root of our systems, masking itself from the System Manager and refuses to be removed - even after one completely uninstalls the game it came with. SecuROM is indeed used as a cloaked dataminer, gathering information on the system and its user's activities and sending them to its mothership. It is the metho
d the industry's behemoths chose to pave the way for their coveted Pay-per-Play future.

Turning our own PCs into their...insatiable coiners is what the gaming executives are having wet dreams about. Games that we will have to keep paying for again and again.
And that is where the idea of Limited Activations comes ins: not only it nullifies the value of a game once bought, killing the second-hand market overnight, but it also familiarizes gamers to the idea of having to buy the same game over and over in order to keep playing it.

Need for Speed was a series I loved in the past and would love to keep playing in the future once the DRM idiocies get resolved. But not at this price.
Some people are indifferent to these issues - and I respect that. In a free market voting with one's wallet is the most effective expression of opinion - and everyone is free to cast his vote in whichever direction he seems fit. My experience though taught me that most gamers would like, at least, to make well informed decisions.

And who would not want its customers well informed?

Keeps Gooing & Gooing

This is a small game only in cost: it has offered me endless hours of fun!
If I were to describe this game as simply "building bridges made out of, well, elastic goo", I would do it no justice. I could never imagine how entertaining balancing goo-tension and gravity could be!

The graphics are clear and do not have high hardware requirements. The music is well chosen and appropriate. And the gameplay you will find yourself longing for after some hours away from the game.

World of Goo is a game that can be enjoyed by the whole family - and it comes free from any draconian DRM schemes.

Wednesday, October 9, 2013

Nothing Is Sacred Anymore...

The original Sacred was a great game that, although not exactly groundbreaking, it offered many hours of action-cRPG fun. What is more, its publisher had the good sense to price it reasonably from the start and thus fight piracy in the most effective way.

Sacred II, although enjoys more demanding environmental graphics and spell effects, is just another victim of clueless gaming industry executives. Instead of learning from the history of their own game, they'd rather idiotically jump on the "SecuROM/Limited Activations" bandwagon. After all, if they can hide behind the "everyone is doing it" excuse, who can blame them when the game does poorly?
They are obviously under the illusion that selling at full price a game that is actually rented will fail to be...noticed! Respect is a two way street - and underestimating gamers' intelligence is not a good start.

It is a shame that Sacred II got shot in the foot by its own publisher. Now, instead of being another success, it will simply be another game sacrificed on the alter of corporate Greed and marketing incompetency.

Avoid.

The Coolest Assassin. And This Time It Is Personal

I have been following Barry Eisler's books ever since Rain Fall. There have been some ups and downs but with a Jack Rain novel one received a huge entertainment check that never bounced. The half American-half Japanese ghost of international assassins, martial-arts expert, able to kill anyone - and make his death appear natural if needed.

The prose is flowing, the imagery detailed and the rhythm takes the reader on roller-coaster ride he does not want to end. Second only to the first novel of the series, The Last Assassin is one the best. Rain is trying to save his son and secure their future from his mortal enemy while trying to untangle a dangerous love triangle at the same time.

My only gripes are that, the endgame is somewhat anticlimactic. I am not going to ruin it for everyone but I could do without the last twist if it meant for his arch-enemy to meet a more deserving fate. 
Moreover, contrary to his myth, Rain is rather reacting than taking the initiative in this one. As a result, his loyal wise-cracking sidekick, Dox, at times appears more competent than him. Then again, he does not have to decide between Delilah and the mother of his child while taking on both the Yakuza and the Triads! And he does so in determined style.

All in all, a great novel. I cannot think of anyone not enjoying it.

Spaghetti Made Out Of Steel

I love how these BRABANTIA cannisters look on my kitchen counter-top. Obviously, taking your spaghetti out of its box and keeping it in a cannister is a good idea only if you are using the same type of spaghetti. These cannisters come with a discreet label on the side that can be colour-coded as well.
The measure contraption is a bit generous in portions (and one can use the opening off a 2L soda bottle with equal results) but it is a convenient idea and it looks nice.

The quality of the fingerprint-free steel is unparalleled. It looks and feels sturdy and it will not accumulate fingerprints most brushed steel items do. Not the same can be said about the plastic lid though. The clear part at the top came with small but quite obvious molding imperfections. The first cannister I received I asked to be replaced but, when the second arrived with exactly the same issue as well, I realized it must be a common issue.

Brabantia keeps offering products of excellent design and made of good materials. That is why I will keep favouring their products. However, they do need to look into bringing their manufacturing back to their old standards.