Friday, April 26, 2013

Addictive Bouncing Fun (Now With Its AddOn)

Peggle Nights his is the most successful cross between Patchinko and Pinball! It will have you laughing and shouting at the damn bouncing ball...

At every level there is a number of colored pegs that have to be hit in order to clear the level. They are amongst generic pegs that is OK to hit yet will hinder your access to the colored ones you have to clear - and you have only a limited number of shooting balls.
Every time you shoot a ball it gets used - unless you are lucky to fall into an oscillating bucket and gets recycled. There are also special pegs that give you special abilities for a limited time.
I am afraid I am not doing justice to the game - if it sounds complicated it is not. You pick it up in a minute and it is great fun!

This is a perfect example of what has come to be known as Casual Gaming. It would be a good idea to download the 60-min trial version from a site, such as Reflexive, and decide for yourself whether this is indeed your cup of tea.

Anybody can make a good game that will run only on a super-computer. This is an example of pure programming genius!
If you already own Peggle keep in mind that this version only extends the original with some extra levels and a new "superpower". It is not its sequel - so decide accordingly.

When We Were Afterburning Towards A DRM-Free Future

After Prince of Persia and EndWar, Tom Clancy's H.A.W.X. was the third major UbiSoft retail release to come out protected not by any intrusive yet ineffective DRM scheme but simply by gamers' honor. And, on top of that, it was a very good game.

There had not been a similar game released for some time: simplified arcade-like action with easy controls, breath-taking cinematics and impressive graphics - that will run in full even in low-to-mid-range PC systems. My advice: as with any flight combat game, using a joystick will make things so much more enjoyable and intuitive.

If you are more of an authenticity buff (and still have tons of free time to spare) I would advise going with a combat AddOn for Flight Simulator or a good old Jane's title. You will find no realistic cockpit and detailed controls in H.A.W.X. So, is this flight combat game dummied down? Well, yes. But I promise you: you will have fun like never before!

Hammerheading over cityscapes and coming in from the Sun over the desert has never been more easy to master. The electronic aids and bare-minimum controls will let you enjoy the fights and start mastering them early on.

This is a 4star game but I decided to give it full marks just because the Canadians at UbiSoft kept walking the narrow path towards a DRM-free future. It cannot had been easy to take such bold decisions during a bear economy. They deserved our support. Too bad they did not appreciate it

A Gutsy Move


If truth be told, WWII had been done to death. Ever since the original Castle Wolfenstein: 3D, every war theater, every offensive, every front, every defense line, every battle has been redone again and again. True, some more than others and, yes, a number of great games was produced. Yet, some game developers seem unable to stop whipping a very tired horse..

ActiVision proved it had the guts to break with the mold it had made its Call of Duty franchise a huge success. Call of Duty IV: Modern Warfare is set in a (fictional) present in which American and British agents are called upon to stop a Russian plutocrat with Soviet-nostalgia and terrorist aspirations.

The weapons are new, the gameplay is inventive, the graphics are realistic, the settings are beautiful - a great game all together! And the GOTY edition comes prepatched, loaded with numerous new maps and runs like a dream even on mid-range PCs.

Saturday, April 20, 2013

A Gamer's Immersive Dream


I have this Logitech Z-2300 2+1 speakers set for some years now and it has never stopped to amaze me. The sound is clear yet powerful and they are perfect for both immersing into the worlds of PC games and listening to music.

The L&R speakers are small enough yet they produce impressively deep sound. Paired with a good THX Audio card, how your PC sounds will never be the same! They come with a (removable - but be careful) front mesh which makes cleaning them easy.
The subwoofer is powerful and one has to really play with the sound card equalizer to be able to hear any bass distortion.

What I really liked was the wire remote which includes Power, Volume and Bass controls - and sports a handy earphones outlet. This is very convenient since most earphones do not come with long enough cables to comfortably attach directly to a PC case outlet.

My only complains would be that the remote is attached to more than one wire of unequal thickness and of not enough length (you will be able to keep it on your desk only if the PC tower is just below and the subwoofer nearby). Moreover, the subwoofer is too tall to fit under my desk (at 11inches [28cm] it does not fit under the drawers on the side I would want it) so I had to keep it outside my desk, increasing the number of visible cables. But that is a small price to pay for such great speakers.

For best results try them with Gothic Rock or Vocal Trance. Let the sound absorb you and the vibrations move you.

The Darker, The Better


Dark Sector is a beautifully made and well thought out game that should not go by unnoticed. It is what you get if you cross Resident Evil with Max Payne (minus the bullet time): a fast Third-Person Shooter with an immersive story, imaginative weapons and cool moves. Finishing off zombies has never been more fun!

The graphics are detailed yet monochromatically biased: greys, blue and yellow sectors alternate. At first I found this unrealistic (which it is) but it sure fights the well known F/TPS repetitiveness feeling of running in the same corridors for ever.

Since the game enjoys (or suffers) a quick recovery cycle, you are almost never in danger of immediate death - but this hardly impends the flow of epinephrine through your body. Moreover, once our hero (Hayden) gets infected and acquires the glaive, a whole new ball-game opens up: although of limited effectiveness as a melee weapon, this cycle-edged discus will deal devastating arcs of gore and destruction to his enemies!

Oh yes, this is quite a gory game, mind you (I think it was banned in Australia for that). So, unless intended for young children, recommended.

The Day Gaming Cried


Some time ago UbisSoft had to settle a huge class-action suit brought against the company for bundling (the notoriously harmful) StarFORCE DRM with its released games. So what the geniuses at the helm do next? They decide to make the same mistake yet again - by choosing the same DRM scheme that made BioShock, Mass Effect and Spore infamous: SecuROM 7.xx with Limited Activations!

Mass Effect (a great game in all other aspects) can be fouSpore not only undersold miserably but also made history as the boiling point of gamers lashing back, fed up with idiotic DRM schemes. And the clueless MBAs that run an art-form as any other commodity business decided that, "hey, why not jump into that mud-pond ourselves?"
nd in clearance bins only months after its release;

The original Far Cry was such a monumental game that any sequel of it would have to fight an uphill battle to surpass it (especially without its original developing team). Now imagine shooting this sequel on the foot with a well known, much hated and totally useless DRM scheme that turns it into another Rent-A-Game no one wants. Were I a UbiSoft stock-holder I would be ordering my broker to "Sell-Sell!-SELL!!" instead of posting this...

Ever since its 7.xx version, SecuROM has nothing to do with..."fighting piracy". All it does in this direction (blocking certain optical and virtual drives) is a very old, lame and already bypassed attempt that serves as a thin smoke-screen. SecuROM is, in fact, an intruding and silent Data-Miner and Root-Hijacker that is delivered by means of popular games.
That is why even the STEAM versions as well as the (free) Demos of such games are infected with it. SecuROM will borrow deep into our PC systems and will refuse to be removed completely even after uninstalling the game it came with. It will retain backdoor access and will keep reporting to its mothership.

Lately, these security concerns have been accentuated as known Trojans seem to be exploiting SecuROM's backdoor access for their own purposes. In effect, installing a SecuROM-infected game in our computer will be placing your hardware and data at risk long after having uninstalled the game.

And the latest vehicle to deliver this hazardous snoopware is Far Cry 2 - a game crippled by Limited Installations! No, thanks. I think I 'll pass this one too.

The only people who do not care about SecuROM are, in fact,...pirates! Because cracking games "protected" by this contraption apparently is very easy. Every single game that was supposedly "protected" by SecuROM was cracked hours withing its release!
To everyone else though, SecuROM (or StarFORCE or any other hazardous DRM scheme) is a core issue that needs to be resolved before PC gaming can evolve any further. And the best way to resolve such issues is market correction.

That is why it is important for gamers to keep voting with their wallets. And as with any vote, well informed decisions are paramount in making the right choice. 

Wanted? Honestly?


In one of the most memorable scenes of the movie, the hero (Gibson) smacks his double crossing "best friend" with a standard keyboard: certain keys come loose spelling, well "F.U.C.K.Y.O.U." in the air. In the opening sequence of the game they spell instead..."U.N.I.V.E.R.S.A.L". Freudian tangents aside, the game goes downhill from there.

The graphics of Wanted: Weapons of Fate are up to date, with realistic shadows and shiny surfaces. Moreover, I liked to be able, once more, to use bullet-time (of Max Payne fame). It is called "assassin time" here, but who are we kidding, right? Paired with a more or less working and visually impressive "curving the bullet", these are the highlights of the game.

Besides being short, Wanted suffers from both awkward and counter-intuitive controls and fickle commands. Crouching and moving from one cover the next gets old fast - especially since it is not always easy to go where you intend in one step. If I were to guess, I would bet on the PC version being a hasty port. I suspect that it would be more enjoyable with a gamepad but I refuse to use a gamepad for a PC game.

Overall, this is a game that will appeal mostly to fans of the movie. I myself bought it to experience ...curving the bullet first hand. That it delivered. But hardly anything more.

To be fair, when was the last time a based-on-a-movie game was above par? 

Excellent. Just Excellent!


These past years indie groups seem to be the ones keeping PC gaming alive. After the brilliant World of Goo and the innovative iFluid and Crayon Physics, Defense Grid: The Awakening came along and to remind us all how much fun an intelligent PC game can be.

The basic idea is simple enough: you have a power supply with a limited number of cores. Aliens will try to walk (and some fly) in and out with one or more of them. Your job is to place defensive towers to kill them off before they reach the exit. The more aliens you kill the more credits to spend on towers you get. Wave after wave even more aliens will come - so you better choose wisely where to place your towers. It seems simplistic but I assure you it is not.

Different aliens require different types of defenses. From projectile and field to short and long range (and numerous upgrades), there is no short supply of defense towers. And since their deployment and upgrades are not instantaneous, you need to plan ahead (there is a tactical screen on top that foretells what kind of aliens are incoming).

As the game progresses there is more freedom in where to place your towers and, subsequently, reroute the aliens' influx. That is really fun! Make them serpentine around your more powerful towers (and delay them with the Temporal Distortion ones) to wipe them out before they even reach your power cores.

The graphics are very well done, with full zooming capabilities. The camera gets a bit jumpy when fast zooming in, a feature I particularly liked because it reminded me of the Battlestar Galactica external shots. The environments are beautifully designed with attention to detail and (contrary to full-priced releases such as Space Siege) never get boring.

I really liked this game. I liked it so much I made sure to buy both expansion DLCs and all four Map packs. If you decide to bite the bullet too, be prepared to get really hooked. This is the most addictive game ever since Civilization II!