After Zuma's success, a number of clones appeared - but the Luxor series is the one that actually improved on some aspects of the concept. As the series progressed, Luxor games became more and more self-reliant. With Luxor 4: Quest for the Afterlife the franchise flexes its own muscles.
A series of coloured balls (with the number of different colours increasing every few levels) gets pushed and you have to match them in sets of three or more in order to remove them - and prevent them from reaching the end zone. Instead of having the "shooter" in the centre, it is located at the bottom and it slides left and right. This makes for some quite difficult shots (especially when obstructed by the advancing row of balls) and raises the difficulty of the game.
On the other hand, the power-ups are more powerful, at the end of every round a number of coins and gems drop and "catching" them add lives to your paddle. It seems pretty straight-forward yet it can become highly...addictive!
Compared to the previous instalment of the series, Luxor 4 is graphically even more impressive, enriched as to the dropping bonuses (and...penalties) - yet it will seem somewhat easier to seasoned players of the series; nevertheless, it will fulfill the fans craving for more pharaohnic fun!
This is an example of what has come to be known as Casual Gaming: small, resource-light games that are fun for the whole family.
It would be a good idea to download the 60-min trial version from a casual games site, such as Reflexive and decide for yourself whether this is indeed your cup of tea. It wouldn't hurt to wait for the price to drop either: most casual games sell for no more than $10.